Updated 07 Sept 2019

Try to bring one Rune of elixir into TH11, doesn’t matter if you don’t have one but it is extremely helpful. Alternatively, you can time your town hall 11 upgrade with the season bank.

Finally, after rushing for so long, you’re now at the penultimate TH and time to catch up everything that you previously neglected. TH11 has now decent amount of offensive upgrades (could have more but we can only utilise what we have). Everything will be about upgrading the Grand Warden and maxing him asap.

In reality, having a lvl5-10 GW will give you almost all its benefits for a small fraction of his cost. Lvl20 does not offer much more than lvl10, but its nice to have him completely maxed so that you won’t grow used to him. Once you grown used to him, it will be harder to upgrade him afterwards. Since he costs elixir, you might need to delay him to upgrade army camps if you cannot farm fast enough.

As a new TH11, you will not be able to protect you loot well. In fact, no matter how maxed you are in TH11, you will never be able to protect your loot well. Even if you are a maxed TH12, you will never defend well. My old TH11 suffered greatly from this because I was 75% maxed at TH10, losing 100-200k and getting no shield then losing another 300-450k, making losses much greater than if I had been 3-starred the first time.

One thing that would make your TH11 journey easier is the season pass. If you have it, you can use either the season bank or the 20% discount to breeze past most of the grind in the initial phase of TH11. For this, I think timing your town hall upgrade with the season bank makes sense because you can finish almost all upgrades in early TH11 with the 25/25mil the season bank provides.

I would suggest buying the season pass rather than buying the TH11 value pack. The value pack contains a warden, an eagle and some DE. This will allow you to skip some of the elixir farming. If you already have a rune of elixir waiting, then don’t bother buying this pack. You can buy 4 season passes with the same money.

Come into TH11, prepared with capped gold and capped elixir (8.5mil each) so that you can start many upgrades right away. I highly recommend having elixir in your treasury and collectors as well because the first day of TH11 is the hardest day of all. Prepare as many rune of gold/elixir and book of buildings as possible.

This guide can be done with 4 or 5 builders.

First priority upgrade:

  1. Grand Warden. Grand Warden. Grand Warden. He’s the strongest hero in the game and always keep him upgrading. He will cost 8.5mil for the first two levels which is everything in your storages.
  2. Lab. You’ll want to upgrade barbarians ASAP which gains almost 50% health, so upgrading your lab crucial.
    • This upgrade costs However, do note that your elixir storage cannot fit that much to start the upgrade immediately (unless you bought the TH11 value pack or have a Rune of Elixir). It will cost a total of 14.5mil on the first day of TH11, so start farming your elixir now.
    • Do note that you will need to upgrade your grand warden again in 12 hrs, so your total elixir required on the first day itself is 17.5mil
    • If you cannot afford this upgrade immediately, skip to the next upgrade below. Try to farm as much elixir as possible
  3. Clan castle. One of the best things the developers did was to reduce the price of the clan castle. Now you can upgrade this without first upgrading your gold storage. Start this upgrade immediately and this would exhaust all your gold.
  4. Tornado trap. This thing is a beast really, being able to trap even maxed TH12 troops, crazy. This costs 3mil, so farm up and build this asap
  5. New archer tower, cannon and wizard tower. Better get them started immediately, they give most defensive value with the least cost because of their low level. Put one builder to upgrade these 3 things, from shortest upgrade time to longest. Upgrade till they are the same level of all your other defenses.
  6. New walls. Use your remaining gold to build and upgrade all your walls.
  7. Archer queen. I know you’ve just reached a brand new TH level, but you cannot neglect your warden. Besides, everything else costs gold and elixir, this means that you should have a good amount of excess DE for AQ. You are useless at TH11 without the warden, so seize this opportunity to upgrade your AQ as well.
  8. Grand warden. He will reach lvl2 in 12hrs after reaching TH11, so you will need another 3mil elixir to upgrade again. Keep him upgrading until at least lvl5, anything less and he’s pretty useless.
  9. For your 5th builder: Depending on what you can or cannot build, there are multiple things you can choose to upgrade on the first day of TH11, these are:
    • Elixir storage or your new Xbow. These cost gold so they won’t be competing with warden for now.
    • If you have a rune of gold, you can use it to build your new Eagle artillery.
    • If you are a monster farmer, you can upgrade your BK as well
    • If you came into TH11 with a rune of elixir and/or farmed a ton, you can start your first army camp upgrade

All in all, the first few days of TH11 are the hardest because you need to upgrade lab and warden. This means you’ll need 14.5mil immediately and another 3mil after 12hrs in TH11. Luckily, TH11 is a breeze after this. Read about farming below if you want to know how to farm for your GW.

Second priority upgrades:

  1. Grand warden. If you can afford to, keep upgrading him all the way to lvl20. If you really cannot keep up with the elixir farming (~5-7mil elixir/day in the first 10 days or so), then you may choose to pause him after he reaches lvl5. However, many people who get used to him cannot afford to upgrade him anymore because he is such a huge boost.
  2. Your lab should be completed around now, upgrade barch. Barbs first then arch, the hp boost is greater than the puny gains of archers. Barbarians will cost 8mil elixir which will take your entire storage. You probably would not be able to afford army camps next, so I think this is a good time to upgrade your tornado trap to lvl2 or some cheap defenses while farming the 7mil necessary for army camps.
  3. Army camps. Upgrade all 4 army camps at the same time using 3-4 builders, they will take about 10 days and 7mil each. This will provide the strongest boost to your offense after a lvl5 warden. If you farm extremely fast and have all 4 upgrading in quick succession, consider using book of buildings to free up a builder otherwise you will overflow on a ton of loot.
  4. Build your new Xbow and Eagle Artillery. I think building the Xbow first is better because it completes faster but you can choose to do the Eagle first so that you can switch to a new TH11 base design. Either way, just use one builder to work on both of these upgrades. After both are done, use the same builder to work on your low level AT, cannon and wizard towers. Try to bring them to the same level as your other defenses (it was lvl3-4 in my case).
  5. Elixir storage. Start on these so that you can eventually store enough elixir for Grand Warden. Its lower priority because only the last 5 levels of grand warden cost more than 9mil. Even with the season pass, I think you should upgrade your storages so that you can store more loot for upgrades.
  6. Barracks for electro dragon. Personally, I would save up 3-4 books and slowly book them. Saving 8 days is fair value for a book, especially since your troop training speed reduces by 33% with one barracks down. With just one barracks done, you can train overnight armies for electro-loon attacks for war.
  7. Dark barracks for ice golem. Unlocking it early is good but you probably won’t use them often. At TH11, they can be good so at least get them to lvl1. At TH12, you need lvl4-5 for them to be useful.

Third priority upgrades:

Once you run out of things to upgrade in 2nd priority, move on here.

  1. Grand warden. Yeap, just so you won’t forget, upgrade him. it takes 87.5 days to max him so I hope that you can manage to max him after stepping foot in TH11 for 87.5 days.
  2. Archer Queen. If your AQ is not lvl40 yet, it can be a good idea to upgrade her if you have excess DE. I recommend having at least lvl41 AQ because lvl41 takes out many buildings with 1 less shot.
  3. Gold storage. You want to store as much as loot as possible between upgrades so just upgrade this. You don’t need it for most general upgrades anymore but having it is better than anything else.
  4. Barbarian king if you have excess DE. Don’t sacrifice AQ progress for BK because AQ is far stronger. Even if your BK is only lvl10, that’s fine. Get your AQ to max so that she can contribute in farming. If you cannot find enough DE, you can do a cheap BK upgrade while farming for AQ.
  5. The rest of your barracks and dark barracks upgrades. If you followed my guides, I’ve always told you to upgrade only one barracks to max and leave the rest at low level. Now you can slowly “catch up” and upgrade them to max. I still recommend using book of buildings for lvl13 barracks (electro), but don’t use it on lower levels because those upgrades don’t take much time.
  6. Elixir collectors and gold mines. If your DE drills are not maxed yet, work on those instead. For everyone else, upgrade your gold and elixir collectors using 2 builders to slowly max them out. Collectors are more important than defenses because they provide guaranteed income. Upgrading defenses does not guarantee that you will protect your loot.

At this point, keep working on your heroes and collectors until warden is maxed or walls are maxed. After finishing all first and second priority upgrades, I recommend the following:

  • Builder 1: Warden until 20
  • Builder 2: AQ until 50
  • Builder 3: BK until 50 or barracks until maxed > dark barracks until maxed
  • Builder 4: elixir collectors until maxed
  • Builder 5: (if available) gold mines until maxed

After maxing warden, you have a choice to stay in TH11 for a little longer, or just head straight to TH12. The choice is up to you but I personally wouldn’t hesitate to go to TH12 earlier. In fact, one of my mistakes on TinySin was to overstay TH11 which resulted in a delay in AQ and warden. If this is your first time playing, you can stay in TH11 for a few months and go to TH12 about 3-6 months after reaching TH11.

Fourth priority upgrades:

These are here if you maxed the above and still have warden levels remaining/want to stay in TH11 for longer.

  1. Gold mines and elixir collectors to max. These still provide more value than any defense in the game. If you are still grinding heroes, keep upgrading these.
  2. All traps/defenses which take less than a day. Just scroll through your list of upgrades and work on anything that costs less than a day. These provide the most value so that you can defend better.
  3. Skeleton traps to max. These buggers are great at defense because they can harass hogs or stall electro dragons and pekkas. These do not really suffer from diminishing returns unlike most other defenses.
  4. If you have spare books and don’t know where to spend them, use it to skip the upgrade time of Eagle Artillery level 2
  5. Because of the prevalence of electro dragons in CWL, I recommend maxing both air defenses and air sweepers. Maybe just use one builder one air defense and another on sweeper so that they will be maxed eventually.
  6. Some people like to abuse rushed bases by using miners. You can try maxing giant bombs and bomb towers to try nullify their attacks but usually its futile if the attacker is good.
  7. Everything else. You don’t need a guide for defenses, just upgrade what you like from here.


Determining what to upgrade in lab is quite difficult in TH11, because almost all lab upgrades do not impact much at all in TH11. The most important lab upgrade you need is the Grand Warden, and I’m sure you’re tired listening to me go on about him. But he is THAT crucial. Lvl2 bowlers have 310 hp, lvl3 bowlers have 350 hp but lvl2 bowlers + warden has 465 hp. Almost all your offensive upgrades are locked behind the Grand Warden, so it makes many lab upgrades sub-optimal.

Furthermore, SC likes to buff and nerf troops that impact greatly in TH11. What I say now might not be relevant with the next nerf/buff cycle. Here’s a tentative order of upgrades:

Barb lvl8 > Arch lvl8 > Wall-breaker lvl7 > Electro dragon lvl2 > Balloon lvl7 > Miners lvl5 > Hog-rider/healer/Bowlers/witches/bat spell in any order


Upgrade walls as you get the resources as per usual. There are 300 lvl12 walls to be done, they cost about 1.2bil loot so a good farmer should be able to complete them easily. Don’t fret if you can’t farm quickly enough, walls are really not important. A good farmer will easily finish them before everything else, I wouldn’t really ask you to farm super hard for these.


Collector raiding is even more profitable for a TH11. I highly recommend any new TH11 to collector raid throughout the entirety of TH11. Anywhere from G2 to M2 is good to find collectors and get your elixir.

  1. Barch. You know your favorite barch comp already, do what you like. I like 96 barbs, 120 arch, 8 wall-breakers and rest wiz/min.
  2. Mass miners, just simple 43 miners. Really easy army to use and trains faster than barch, but costs 3 times as much elixir. Barch with 5 spells actually cost less than miners without spells. Miners are also non-superior in terms of collector bases, they are only profitable in whale bases with >700k loot or 6k DE
    • Most people using mass miners end up with underleveled walls because they do not realise that the majority of walls are built using elixir

Recommended stay time:

50-200 days. Finish up your warden and your entire TH11 life would be so much easier with him around. Just barch until you maxed your warden and you can basically do anything for DE. For a veteran player, they would want to head to TH12 straight after completing warden or even before that. A new player may want to wait and work on defenses for a little bit while maxing AQ. Either way the choice is yours, do note that while TH12 does not gain much offensively, it gains enough that maxing TH11 defenses is still a foolish endeavor. Giga tesla lvl5 in particular can usually stop the 3 star better than all the upgrades you can make in TH11.

From here, you’ll want to read:

Pre-TH12 Checklist

TH12 Guide

From zero: (26th Jan 2019)

To hero: (12th Apr 2019)



  1. Do note that you will need to upgrade your grand warden again in 12 hrs, so your total DE required on the first day itself is 17.5mil.
    I think you mean elixir.

    If that’s a bad design why do you use it?


  2. Hey !
    That’s a been a damn long time since my last comment on your blog
    I’m going to start my th11 journey next tuesday with th9 defenses and queen 40 king 34.

    I’ve spent some money to allow me to gem a few lab upgrades but the plan will be to max miners, loons, heal, baby drags, healers then do clone. ( those being good for farming and war dips ). Hopefully I’ll be able to do all those upgrades aswell as keeping the warden down 😮

    I guess barch in high cristal / low masters is still the way to go, considering how elixir heavy my plan is going to be


    • Hey there, glad to see you again. Your plan sounds good, just include bowlers in there somewhere, and heroes as well. If TH11 isn’t kind to you, try upgrading BK instead of AQ initially until you have time to work on AQ again.

      Yes, barch is still the best way to farm. Mid masters is my sweet spot and really easy to find 500-700k whale bases


  3. That start is a bit tough, not a lot of good dead bases but maybe I’m slightly too low (2200 trophies), which means I often have to try and hit some inferno/eagle bases, and therefore sometime fail/miss on a lot of loot 😦

    Trying to push a little higher hopefully it’ll be better over there

    Prob going to be able to stick to my upgrade plan as I had my full treasury and also 3 or 4m of loot available on the goblin map 😀

    Queen -> 41 / Warden -> 4 / Miners -> 4


  4. Hey Sin, What are the suggested requirements for clicking on that last TH upgrade? is there a reason to upgrade? does the loot get better or I should just stay in TH10 and farm my heroes (king 20, queen 23, TH9 defenses, TH10 Farming Army, 48 Lava Walls)


    • Your farming won’t increase or decrease when you go to TH11, but the main reasons of going early is to complete warden earlier and start working on your TH11 lab earlier. Early TH11 is a little more brutal now as you need to farm 36mil for army camps on top of warden to lvl20


  5. What do you think works better barch or mass goblin farming at th11? I hit it about a week ago, wardens going to 8 all camps are upgrading and the lab is already done. I’m trying to have all three heroes down at once but using barch I don’t seem to make enough dark to do that.

    Liked by 1 person

  6. I’m a th10 but almost a maxed th9(just a few buildings left) but have bowlers and miners maxed so have solid farming tactics. If I rush to th11 I would be a th11 with th9 defences. Would it affect me a ton or can I do it? Don’t want to destroy my account


  7. So I’m at the point of choosing my first troop to upgrade in TH 11. i currently have Barch lv 7, Wiz lv 7, Miner lv 3 (basically every farming troops to maxed TH 10, except gob, I hate that thing LOL). I can’t decide now between Archer to level 8 or Miner to level 4, because apparently farming with miner + lightning for zapping DE drill is consistent, 0 lose chance most likely, but I will only gain like half the elixir I could with a troop comp of 120 archer, 80 Barb and then 10 Wiz, which is quite inconsistent for me without heroes. What’s your opinion on this one? Looking forward for your reply soon cuz tmr my lab upgrade is done, thanks!


  8. I reached TH11 yesterday and I have a few questions.

    I could immediately upgrade the clan castle thanks to the 20% discount from gold pass, but I still held off on it since 1 extra spell slot seems very insignificant, especially for farming. Is it that important?

    How important is upgrading gold/elixir storages? I don’t really need to because of gold pass perks, but I’m thinking it might be helpful for walls when there is a long interval without any free builders.

    Are you going to write a TH11 mid guide? When should one move on to TH12?


    • The extra spell slot can be helpful. It is the only gold-related offense upgrade which is why I put it so high in the priority list.

      Storages can be useful for the first 5-10 days of each season. Remember you don’t get the full discount active all the time. And you also stated that it can be helpful to store more loot in between upgrades.

      Nope, TH11 mid guide is basically all defenses. I would suggest trying to grind max warden before jumping to TH12 because TH12 doesn’t really offer anything except the siege workshop.


  9. How do you barch without heroes and prevent constant dropping? Or is that inevitable and you somehow push afterwards?

    And, if the queen is finished, she takes much more time to heal than the army. How can you work around this?


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