Updated 02 Feb 2020 Try to time your TH upgrade with season bank payout, so that you reach TH11 around the time you receive the 25/25mil (or 5/5mil) loot and […]
Updated 02 Feb 2020
Try to time your TH upgrade with season bank payout, so that you reach TH11 around the time you receive the 25/25mil (or 5/5mil) loot and that would make the first few days of TH11 much easier. If you can’t do that, having a rune of elixir would do just fine as well. If that is not possible (eg. overstayed TH10), just regular farming isn’t too hard.
TH11 has a fair few amount of upgrades compared to TH12 and for now is a really good stepping stone towards TH13. From TH11-12, almost all your growth comes from your grand warden so everything will be about maxinh the Grand Warden asap.
In reality, having a lvl10 GW will give you almost all his benefits for a small fraction of his cost. Lvl20 does not offer much more than lvl10, but its nice to have him completely maxed so that you won’t grow used to him. Because once you grown used to him, its quite hard to upgrade and lose him.
As a new TH11, you will not be able to protect you loot well. In fact, no matter how maxed you are in TH11, you will never be able to protect your loot well. Even if you are a maxed TH12, you will never defend well. So you don’t need to worry too much about defense for now. You’ll get the biggest growth from the Eagle and maxing your xbows so those are good upgrades to do.
One thing that would make your TH11 journey easier is the season pass. If you have it, you can use either the season bank and the discount to breeze past most of the grind in TH11. It is advisable to unlock the 10% discount so that you make the most out of the initial 25/25mil and then the 20% discount would help greatly in your 1-2 months stay in TH11.
I would suggest buying the season pass rather than buying the TH11 value pack. The value pack contains a lvl5 warden, an eagle and some DE. This will allow you to skip some of the elixir farming. If you already have a rune of elixir waiting, then don’t bother buying this pack. You can buy 4 season passes with the same money which is greatly more worth it. If you really have loads of spare money, you can choose to buy the packs if you want to.
Come into TH11, prepared with capped gold and capped elixir (8.5mil each + season bank) so that you can start many upgrades right away. Try to time it so that you have free builders during the first few days of TH11 so that you can jump start a ton of TH11 upgrades which are generally stronger and more impactful than lower level upgrades.
This guide can be done with 4 or 5 builders.
First priority upgrade:
Grand Warden. Grand Warden. Grand Warden. He’s the strongest hero in the game and always keep him upgrading. He will cost 8.5mil for the first two levels which is everything in your storages.
Lab. You’ll want to upgrade barbarians ASAP which gains almost 50% health, so upgrading your lab crucial.
This upgrade costs 6mil but your elixir storage cannot fit that much to start the upgrade immediately unless you came prepared (either with season bank or a rune).
Do note that you will need to upgrade your grand warden again in 12 hrs, so your total elixir required on the first day itself is 17.5mil
If you cannot afford this upgrade immediately, skip to the next upgrade below. Try to farm as much elixir as possible
Clan castle. One of the best things the developers did was to reduce the price of the clan castle. Now you can upgrade this without first upgrading your gold storage. Start this upgrade immediately and this would exhaust all your gold. If you have a book of buildings, use it here.
Tornado trap. This thing is a beast really, being able to trap even maxed TH13 troops, which is crazy. This costs 3mil, so farm up and build this asap
New archer tower, cannon and wizard tower. Better get them started immediately, they give most defensive value with the least cost because of their low level. Put one builder to upgrade these 3 things, from shortest upgrade time to longest. Upgrade till they are the same level of all your other defenses.
New walls. Use your remaining gold to build and upgrade all your walls.
Archer queen. I know you’ve just reached a brand new TH level, but you cannot neglect your warden. Besides, everything else costs gold and elixir, this means that you should have a good amount of excess DE for AQ. You are useless at TH11 without the warden, so seize this opportunity to upgrade your AQ as well.
Grand warden. He will reach lvl2 in 12hrs after reaching TH11, so you will need another 3mil elixir to upgrade again. Keep him upgrading until at least lvl5, anything less and he’s pretty useless.
For your 5th builder: Depending on what you can or cannot build, there are multiple things you can choose to upgrade on the first day of TH11, these are: (in order of importance)
If you came into TH11 with a rune of elixir and/or farmed a ton, you can start your first army camp upgrade
If you are a monster farmer, you can upgrade your BK as well
Elixir storage or your new Xbow. These cost gold so they won’t be competing with warden for now.
If you have a rune of gold, you can use it to build your new Eagle artillery.
All in all, the first few days of TH11 are the hardest because you need to upgrade lab and warden. This means you’ll need 14.5mil immediately and another 3mil after 12hrs in TH11. Luckily, TH11 is a breeze after this. Read about farming below if you want to know how to farm for your GW.
Second priority upgrades:
Grand warden. If you can afford to, keep upgrading him all the way to lvl20. If you really cannot keep up with the elixir farming (~5-7mil elixir/day in the first 10 days or so), then you may choose to pause him after he reaches lvl5.
Your lab should be completed around now, upgrade barch. Barbs lvl8 first then arch, the hp boost is greater than the puny gains of archers. If you have a book/hammer of fighting, use it to upgrade your barbarians and start your archer upgrade next. Barbarians will cost 8mil elixir which will take your entire storage. You might not be able to afford army camps next, so I think this is a good time to upgrade your tornado trap to lvl2 or some cheap defenses while farming the 7mil necessary for army camps.
Army camps. Upgrade all 4 army camps at the same time using 3-4 builders, they will take about 10 days and 7mil each. This will provide the strongest boost to your offense after a lvl5 warden. If you farm extremely fast and have all 4 upgrading in quick succession, consider using book of buildings to free up a builder otherwise you will overflow on a ton of loot.
Throughout this entire process, I highly recommend you to keep your AQ upgrading all the time. You don’t have any other DE requirements right now and TH11 DE is amazing, so try and keep her upgrading. If you upgrade her diligently, she should be able to reach a decent level for higher levels.
Build your new Xbow and Eagle Artillery. I think building the Xbow first is better because it completes faster but you can choose to do the Eagle first so that you can switch to a new TH11 base design. Either way, just use one builder to work on both of these upgrades. After both are done, use the same builder to work on your low level AT, cannon and wizard towers. Try to bring them to the same level as your other defenses (it was lvl3-4 in my case).
Any point after this, you can use a book to instantly complete lvl2 eagle.
Elixir storage. Start on these so that you can eventually store enough elixir for Grand Warden. Its lower priority because only the last 5 levels of grand warden cost more than 9mil. Even with the season pass, I think you should upgrade your storages so that you can store more loot between upgrades.
Barracks for electro dragon. Personally, I would save up 3-4 books and slowly book the barracks. Saving 8 days is fair value for a book, especially since your troop training speed reduces by 33% with one barracks down. With just one barracks upgraded, you can train overnight armies for electro-loon attacks for war.
Dark barracks for ice golem. Unlocking it early is good but you probably won’t use them often. At TH11, they can be good so at least get them to lvl1. At TH12, you need lvl4-5 for them to be useful.
Third priority upgrades:
Once you run out of things to upgrade in 2nd priority, move on here.
Grand warden. Yeap, just so you won’t forget, upgrade him. it takes 87.5 days without books/discounts to max him so I hope that you can manage to max him after stepping foot in TH11 for 87.5 days.
Archer Queen. Keep your AQ upgrading constantly. I recommend having at least lvl41 AQ because lvl41 takes out many buildings with 1 less shot. Don’t just stop a 41 though, keep her upgrading as high as possible. Bear the pain now and you can enjoy your fruits of labour afterwards.
Gold storage. You want to store as much as loot as possible between upgrades so just upgrade this. You don’t need it for most general upgrades anymore but having it is better than anything else.
Barbarian king if you have excess DE. Don’t sacrifice AQ progress for BK because AQ is far stronger. Even if your BK is only lvl10, that’s fine. Get your AQ to max so that she can contribute in farming. If you cannot find enough DE, you can do a cheap BK upgrade while farming for AQ.
The rest of your barracks and dark barracks upgrades. If you followed my guides, I’ve always told you to upgrade only one barracks to max and leave the rest at low level. Now you can slowly “catch up” and upgrade them to max. I still recommend using book of buildings for lvl13 barracks (electro), but don’t use it on lower levels because those upgrades don’t take as much time.
Elixir collectors and gold mines. If your DE drills are not maxed yet, work on those instead. For everyone else, upgrade your gold and elixir collectors using 2 builders to slowly max them out. Collectors are more important than defenses because they provide guaranteed income. Upgrading defenses does not guarantee that you will protect your loot.
At this point, keep working on your heroes and collectors until warden is maxed, AQ is maxed or walls are maxed. Head to TH12 immediately if any of those 3 are achieved. After finishing all first and second priority upgrades, I recommend the following:
Builder 1: Warden until 20
Builder 2: AQ until 50
Builder 3: BK until 50 or barracks until maxed > dark barracks until maxed
Builder 4: DE drills until maxed > elixir collectors until maxed
Builder 5: elixir collectors until maxed > gold mines until maxed
After maxing warden, you have a choice to stay in TH11 for a little longer, or just head straight to TH12/13. The choice is up to you but I personally wouldn’t hesitate to go to TH12 earlier. In fact, one of my mistakes on TinySin was to overstay TH11 which resulted in a delay in AQ and warden. If this is your first time playing, you can stay in TH11 for a few months and go to TH12 about 3-6 months after reaching TH11.
If CWL is your priority, getting to TH12 even earlier is recommended because the giga bomb can stop many 3 stars even with far weaker defenses.
Fourth priority upgrades:
These are here if you maxed the above and still have warden levels remaining/want to stay in TH11 for longer.
Gold mines and elixir collectors to max. These still provide more value than any defense in the game. If you are still grinding heroes, keep upgrading these. These are so cheap that you can upgrade a ton of walls while grinding your heroes.
All traps/defenses which take less than a day. Just scroll through your list of upgrades and work on anything that costs less than a day. These provide the most value so that you can defend better.
Skeleton traps to max. These buggers are great at defense because they can harass hogs or stall electro dragons and pekkas. These do not really suffer from diminishing returns unlike most other defenses.
If you have spare books and don’t know where to spend them, use it to skip the upgrade time of Eagle Artillery level 2
Because of the prevalence of electro dragons in CWL, I recommend maxing both air defenses and air sweepers. Maybe just use one builder one air defense and another on sweeper so that they will be maxed eventually.
Some people like to abuse rushed bases by using miners. You can try maxing giant bombs and bomb towers to try nullify their attacks but usually its futile if the attacker is good. Instead, try to have CC loons/drag/electro to stop miner attacks
Everything else. You don’t need a guide for defenses, just upgrade what you like from here.
Determining what to upgrade in lab is quite difficult in TH11, because almost all lab upgrades do not impact much at all in TH11. The most important lab upgrade you need is the Grand Warden, and I’m sure you’re tired listening to me go on about him. But he is THAT crucial. Lvl2 bowlers have 310 hp, lvl3 bowlers have 350 hp but lvl2 bowlers + warden have 465 hp. Almost all your offensive upgrades are locked behind the Grand Warden, so it makes many lab upgrades sub-optimal.
Furthermore, SC likes to buff and nerf troops that impact greatly in TH11. What I say now might not be relevant with the next nerf/buff cycle. Here’s a tentative order of upgrades:
Barb lvl8 > Arch lvl8 > Wall-breaker lvl7 > Electro dragon lvl2 > Balloon lvl7 > Miners lvl5 > Hog-rider/healer/Bowlers/pekka in any order
Upgrade walls as you get the resources as per usual. There are 300 lvl12 walls to be done, they cost about 1.2bil loot so a good farmer should be able to complete them easily. Don’t fret if you can’t farm quickly enough, walls are really not important. A good farmer will easily finish them before everything else, I wouldn’t really ask you to farm super hard for these unless you enjoy doing so.
Collector raiding is even more profitable for a TH11. I highly recommend any TH11 to collector raid throughout the entirety of TH11. Anywhere from G2 to M2 is good to find collectors and get your elixir.
Barch. You know your favorite barch comp already, do what you like. I like 96 barbs, 120 arch, 8 wall-breakers and rest wiz/min.
Mass miners, just simple 43 miners. Really easy army to use and trains faster than barch, but costs 3 times as much elixir. Barch with 5 spells actually cost less than miners without spells. Miners are also non-superior in terms of collector bases, they are only profitable in whale bases with >700k loot + 6k DE
Most people using mass miners end up with underleveled walls because they do not realise that the majority of walls are built using elixir
Recommended stay time:
30-90 days. I recommend players to get lvl20 warden in TH11 which provides ample time for you to finish most collector/barracks upgrades which you have been neglecting in lower levels. Finish up your warden and head to TH12. While you can jump to TH12 earlier, doing so provides minimal benefit except for CWL because almost all of TH12’s strength comes from lvl21-40 warden. Instead, maxing warden in TH11 allows you a good platform to rush straight to TH13.
It isn’t a bad idea to head to TH12 earlier as well because TH12 loot is comparable to TH11. The reason why I recommend getting lvl20 warden is so that you can skip straight ahead to TH13 instead of toiling away in TH12 with minimal strength increases. However, if you have maxed out your AQ or walls before warden is done, head to TH12 because you can actually gain more by upgrading in those circumstances.
Do note that while TH12 does not gain much, it gains enough that maxing TH11 defenses is still a foolish endeavor. Giga tesla lvl5 in particular can usually stop the 3 star better than all the upgrades you can make in TH11.
Do note that you will need to upgrade your grand warden again in 12 hrs, so your total DE required on the first day itself is 17.5mil.
I think you mean elixir.
If that’s a bad design why do you use it?
Ah, kept writing DE instead elixir throughout writing it. And still missed one of them
Because I’m too lazy to change and 14-16hr shields are much more useful than 12
bro grandwarden requires elixrs not dark elixrs
can u recommend good th11 base to protect DE??
There really isn’t a good DE protection base in TH11. The best you can do is modify a trophy base and put your DE right at the centre instead of your TH
That’s a been a damn long time since my last comment on your blog
I’m going to start my th11 journey next tuesday with th9 defenses and queen 40 king 34.
I’ve spent some money to allow me to gem a few lab upgrades but the plan will be to max miners, loons, heal, baby drags, healers then do clone. ( those being good for farming and war dips ). Hopefully I’ll be able to do all those upgrades aswell as keeping the warden down 😮
I guess barch in high cristal / low masters is still the way to go, considering how elixir heavy my plan is going to be
Hey there, glad to see you again. Your plan sounds good, just include bowlers in there somewhere, and heroes as well. If TH11 isn’t kind to you, try upgrading BK instead of AQ initially until you have time to work on AQ again.
Yes, barch is still the best way to farm. Mid masters is my sweet spot and really easy to find 500-700k whale bases
That start is a bit tough, not a lot of good dead bases but maybe I’m slightly too low (2200 trophies), which means I often have to try and hit some inferno/eagle bases, and therefore sometime fail/miss on a lot of loot 😦
Trying to push a little higher hopefully it’ll be better over there
Prob going to be able to stick to my upgrade plan as I had my full treasury and also 3 or 4m of loot available on the goblin map 😀
Queen -> 41 / Warden -> 4 / Miners -> 4
Just next a little more, there should be dead bases within 50-100 nexts. Yeah, the failure sucks and makes me avoid storage raids like the plague.
Progress seems good, keep it up
hey Sin, any chance of you will update this guide for the 2017 dec update?
Yeah, will update it soon. I’m thinking to do army camps between GW 5, before you push him to lvl20
Hey Sin, What are the suggested requirements for clicking on that last TH upgrade? is there a reason to upgrade? does the loot get better or I should just stay in TH10 and farm my heroes (king 20, queen 23, TH9 defenses, TH10 Farming Army, 48 Lava Walls)
Your farming won’t increase or decrease when you go to TH11, but the main reasons of going early is to complete warden earlier and start working on your TH11 lab earlier. Early TH11 is a little more brutal now as you need to farm 36mil for army camps on top of warden to lvl20
What do you think works better barch or mass goblin farming at th11? I hit it about a week ago, wardens going to 8 all camps are upgrading and the lab is already done. I’m trying to have all three heroes down at once but using barch I don’t seem to make enough dark to do that.
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I think barch is still good at TH11. Dead bases have a ton of dark so you can raid from there, I find that if you use goblins, you bleed too much elixir to make it worth it
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When there will be a TH12 Guide?
Coming, coming. Still settling down in Melbourne, will write when I’m done
I’m a th10 but almost a maxed th9(just a few buildings left) but have bowlers and miners maxed so have solid farming tactics. If I rush to th11 I would be a th11 with th9 defences. Would it affect me a ton or can I do it? Don’t want to destroy my account
Defenses don’t matter, as long as offense is fine, you’re good.
So I’m at the point of choosing my first troop to upgrade in TH 11. i currently have Barch lv 7, Wiz lv 7, Miner lv 3 (basically every farming troops to maxed TH 10, except gob, I hate that thing LOL). I can’t decide now between Archer to level 8 or Miner to level 4, because apparently farming with miner + lightning for zapping DE drill is consistent, 0 lose chance most likely, but I will only gain like half the elixir I could with a troop comp of 120 archer, 80 Barb and then 10 Wiz, which is quite inconsistent for me without heroes. What’s your opinion on this one? Looking forward for your reply soon cuz tmr my lab upgrade is done, thanks!
Barbs then arch, because miners just cost way too much elixir
I reached TH11 yesterday and I have a few questions.
I could immediately upgrade the clan castle thanks to the 20% discount from gold pass, but I still held off on it since 1 extra spell slot seems very insignificant, especially for farming. Is it that important?
How important is upgrading gold/elixir storages? I don’t really need to because of gold pass perks, but I’m thinking it might be helpful for walls when there is a long interval without any free builders.
Are you going to write a TH11 mid guide? When should one move on to TH12?
The extra spell slot can be helpful. It is the only gold-related offense upgrade which is why I put it so high in the priority list.
Storages can be useful for the first 5-10 days of each season. Remember you don’t get the full discount active all the time. And you also stated that it can be helpful to store more loot in between upgrades.
Nope, TH11 mid guide is basically all defenses. I would suggest trying to grind max warden before jumping to TH12 because TH12 doesn’t really offer anything except the siege workshop.
can you update this guide because i think they made the first th11 days less elixer intensive
The upgrade priority is still similar despite everything becoming cheaper
In the third priority, shouldn’t you upgrade collectors before defenses?
Ah yes, you should. Hmm, I think I was wrote this because collectors usually are maxed in TH10
How do you barch without heroes and prevent constant dropping? Or is that inevitable and you somehow push afterwards?
And, if the queen is finished, she takes much more time to heal than the army. How can you work around this?
I was able to float around C1-2 using just barch at TH11. Are you using the 4 finger technique? I usually don’t care about AQ and just attack without her
How do you barch without heroes (especially queen) and don’t drop? Or do you push back afterwards?
Hi, would it be worth it to get my barch maxed alongside with miners? I’ve rushed the wrong way before, and now I’m trying to do it the right way. What would be lab priorities? I have maxed witches, bowlers, electro dragons, balloons, and rage already. My miners, wizards, and heal are closed to max for th11. Should I upgade barch first, then lightning? Thanks!
Barch first because miners lvl3 are good enough for farming and lvl5 is too expensive
could you pls explain how do u barch and the 4fingers technique
Just google and youtube it
is there a minimum wall lvl requirment to upgrade th? Because probably ill go to th11 with almost no legos and some lv7 walls (i cant farm as fast as you)
Nope, walls are never an issue because you’re using the Crows base
alright also is it a good plan to reach th11 on the end of season (season bank) and then book a max barracks for cwl? Or lv1 electro and lv6 loon is too weak for th11s? (Even though then I could just hit lower) And what army comp do u recommend for electroloon (wih spells and cc too)
That’s a fair use of a book. I would say its enough for TH10 enemies which you may be facing
aaah i just realised that i dont have a book and there isnt one in next clan games
Thank you for your guides, very useful. I’ve ‘rushed’ maxed TH8 to just entering TH11 since I returned to CoC and found your guides.
One thing that I would change though, is that for gold pass members I think it is beneficial to have your TH upgrade finish a few days before the season ends. The 20% build cost and time reduction is very helpful with the first day rush of putting down all the new things and starting the upgrades. I understand that the 25/25 is very helpful, but I’ve found I’ve been able to avoid using that by farming/runes and then it gives me 50m to dump into walls on day 1 of the month.
Yup, I actually written that in my rushing to TH12 guide but not the others. I should update them with that info in mind
Hey, i have some questions:
I am having a problem with farming the elixir for warden, camps and lab, and i dont know if i should pause warden once he reaches lv10 (currently going to 9) to do the other things faster, because even with the gold pass i cant farm fast enough. Another question is, should i prioritise dark drill to max before camps? Because i feel like if drill gave me more profit, sine it ischeper and faster and will increase my de income, however, i feel like my th10 camps are enough to take out most of the loot when farming, even though its an offense upgrade. And finally idk how to spend rune of gold from season pass, because i can either sell it, use it to upgrade walls or do some upgrade, but there are not many important gold upgrades right now (thats why my gold now goes only for walls, if i dont forget to dump it which happens frequently)
Well, letting warden sit for a while is fine in that case. I would say flip a coin between DE drills and army camps though the way you say it I think DE drills are better for you. Then for rune of gold, you either pair it with book of building or you use it to upgrade some walls
i havent a BoB, and i was planning to use the rune to do eagle lv2 but it is now upgrading without using it, guess ill do walls
Yup, I spent most of my runes on walls sadly
Also another question, do you recommend any th11 cwl base?
My TH12 base was copied from a TH11 base. Otherwise just look around and copy one with edge TH
i am going to assume the base i used last cwl is fine. Also why do you put in a th12 base an exposed th? Because i thought you would need to protect the giga tesla more (unexperienced with th12 tho, just sayin what i have heard)
My base was really weak, so having the TH to the side makes the 3 star much harder. Having the TH in the centre would make the 2 star harder, but 3 star much much easier
I currently don’t know what to upgrade in the lab, what do you recommend? I have max barch, electro loon and wb, with lv4 healers, miner going to 2, freeze lv4, rage and heal lv5, and the rest is very underleveled. I was considering doing freeze because i use it in cwl in all aattacks, but however you neglected it till way later on tiny so maybe it is not that necessary to do it. The problem is that i wont use healers until a long time because my queen is still a long way till maxed and i have never used miners so they dont seem very worth it. Also i have only one barrack able to train them so for farming no ty.
Freeze > miners should be good. I also wondered why I neglected it for so long
Also why are you so much time without posting journals?
Busy moving and spending all my spare time farming in game
Thanks for the guides they are incredible! I’ve followed it to a Tee since day 1 and I’ve surpassed half my clan who have been playing for months/years more than me. I see ABSOLUTELY no point in maxing its so stupid. I have a level 15 warden and some people who are still maxing TH10 have level zero wardens and I can 3-star them easily. It’s silly.
Anyways, were you planning on doing a TH13 guide now that it’s been out a little bit? I’m debating spending some extra time on TH11 since I don’t get a new hero at 12 but with 13 out – I’m wondering if it’s worth rushing to 13 to work on my Royal Champion.
You’re right, staying in TH11 longer so that you can skip right ahead to TH13 is probably your best path right now. Loot is currently a little dry on TH13 so upgrading might not be so good early on. I’ll suggest staying in TH11-12 for another 2-3 months before going to TH13
hi sin, i am a great fan of us. My nick is hehe, just got rejected by mark. i would like to stay in yr clan for 3 to 4 days to see replay of how bomber and spells are used in barach farming. that are also many baracher farmer is yr clan ;D
I’m currently not barch farming, but stay tuned for a barch guide which is coming soon
thanks, looking forward for the guide. By the way is there any minimum requirements to permanently stay in your clan, cos there are other barch farmer where i can learn from too.
Do you still recommend booking all the lvl 13 barracks, now that lvl 14 exists? I’m f2p and it’s really hard getting books of building, I can get 3 for lvl 13 but should I instead save them for lvl 14 or is the difference in upgrade time too small to matter?
I think it’s probably wise now to book lvl14 instead
Great guide! Thanks. Can we still get a more specific guide on the laboratory part of upgrade. There are so many troops and spells for upgrades and it’s confusing.
Great guide! Thanks. Can we still get a more specific guide on the laboratory part of upgrade. There are so many troops and spells for upgrades and it’s confusing.
Hey there, I am a maxer, so lets get the idea of rushing out of the way, but also a farmer. I want you to evaluate my progress of day 1 in th 11: 24 walls to lev 11 1 to max, (i cant stand low lev walls),clan castle to lev 7, warden to 3, all the new buildings including the eagle and boosted gobs for farming which I want to know if that was a smart move. I am confused between the lab or my warden after my warden goes to lev 3.Cwl is around so I want your opinion.
This is an excellent guide! THank you.
One comment, I don’t see the value in upgrading the CC. The one extra spell won’t help me win a war. I rather upgrade my barracks so I have access to EDrag to donate to my clanmates. I will use a book of building on it and then upgrade my CC.
First thing I upgraded was the research lab and start the Grand Warden.
Hello Sin.Love the new guide. Got a question about hero books.Do I use them on the Archer Queen or the Grand Warden?
Aq in general, unless warden is more than lvl15
Good to know that at least someone is preaching rushing at least somewhere,It’s pretty much dead in the forums
I have a question: should I spend the season challenges BoH on the AQ or the GW ?
Are sneaky goblins with jump spells good to farm as well as barch?