SinMini TH11 Journey (day 84)
Change of base design, want to try to protect stuff. The previous base was way too easy to lose 300-400k loot, so want to try and protect more loot here. […]
Proving that rushing is the right way to play in Clash
Change of base design, want to try to protect stuff. The previous base was way too easy to lose 300-400k loot, so want to try and protect more loot here. […]
Change of base design, want to try to protect stuff. The previous base was way too easy to lose 300-400k loot, so want to try and protect more loot here. It seems that protecting loot in TH11 is futile, so its probably safe for my TH10 to move up whenever I’m ready.
Upgraded 2 lvl10 wall and 3 lvl11 walls today (13mil total resources)
DE capped already but BK still needs to 2 days before he wakes up. I’ll upgrade AQ but I won’t have a free builder in 2-3 days so I’ll bear with the capped DE.
Upgraded my low level archer tower to lvl11 today so that it can match the theme of my base afterwards.
Do you feel TH 11 needs changes to fix the problem of protecting loot being futile? Or is it a negligible issue?
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It is unfortunately an issue in all TH levels, just that I can use a weak base to trick noobs to hit my weak bases. For TH11 though, my maxed or rushed TH11 does not matter as I’m crushed on most defenses
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