Town Hall 5 offers upgrades across heroes, pets, equipment, buildings, troops, spells, and siege machines. Caps at TH5: Hero Hall 1, Laboratory 3, Pet House 0, Blacksmith 0.
Max Levels for Buildings
There are 16 upgradable buildings and traps at this level. See the table below for max levels and upgrade counts.
| Building | Max Level | Number of Upgrades |
|---|---|---|
| Laboratory | 3 | 1 |
| Army Camp | 5 | 1 |
| Barracks | 7 | 1 |
| Spell Factory | 1 | 1 |
| Gold Storage | 9 | 1 |
| Elixir Storage | 9 | 1 |
| Gold Mine | 10 | 2 |
| Elixir Collector | 10 | 2 |
| Cannon | 6 | 1 |
| Archer Tower | 6 | 2 |
| Mortar | 3 | 1 |
| Air Defense | 3 | 1 |
| Wizard Tower | 2 | 2 |
| Wall | 5 | 1 |
| Bomb | 3 | 1 |
| Air Bomb | 2 | 1 |
Max Levels for Troops
Troop levels are gated by the Laboratory (max level 3 at Town Hall 5).
There are 4 upgradable troops at this level: Archer, Barbarian, Goblin, and Wizard. See the table below for max levels and upgrade counts.
| Troop | Max Level | Number of Upgrades |
|---|---|---|
| Archer | 3 | 1 |
| Barbarian | 3 | 1 |
| Goblin | 3 | 1 |
| Wizard | 2 | 1 |
Max Levels for Spells
Spell levels are gated by the Laboratory (max level 3 at Town Hall 5).
The Lightning Spell can reach a maximum level of 4 (3 upgrades).
| Spell | Max Level | Number of Upgrades |
|---|---|---|
| Lightning Spell | 4 | 3 |