If you do not know, the rage spell formula is:
Base damage * (100% + rage spell bonus) = final damage
For lvl2 rage spell on lvl2 miner (base damage = 150)
Final damage = 150 * (100+140)% = 360
For lvl3 rage on lvl2 miner, it is 150 * 2.5 = 375dmg
So the upgrade only improved rage spell by 375/360 = 4.16%
4.16% how can you even feel the difference? You usually don’t, that’s why I leave my rage spell at such low level for so long because the only thing that increases sharply is its cost!
lvl5 rage is only 17% (270/230) stronger than lvl1 rage spell, but the elixir cost almost doubles. This is why it is a real ripoff.
Lvl6/7 rage spell should be released for TH11/12 but their growth has to be much better to be worth it.
Lvl5 bonus = 170%, lvl6 bonus = 200%, lvl7 bonus = 240%
This would maintain slight exponential growth which would help with the game balance massively. Lvl6 is 11% stronger than lvl5, lvl7 is 13% stronger than lvl6.
85 * 3mil = 255mil
121 * 2mil = 242mil
255 + 242mil = 497mil to maxed walls, they are coming nicely
Otherwise nothing much with my base, loot is easy, things are easy
2 heroes upgrading, 1 dark barracks, 1 barracks and 1 collector. This basically what I am doing for almost the entirety of TH10.
TH11 would be much different, I will most probably have 2-3 heroes upgrading and I will use my book of buildings on barracks so that I don’t need to have one upgrading