While reddit is talking about research potions, we have gems in the forums whining about legends. The entire system was explained by the videos, FAQ etc yet people were caught off guard and were unable to drop out of legends. People are complaining about loot, not enough attacks, being too weak
This is the greatest gem I’ve found in the forums:
Basically its a forum mod saying what I have said all these years. It is simply unfair that someone who has progressed much further and devoted more time, yet are on equal footing as someone who is half their level. It is absurdly easy for a TH10 to take on a TH12, now SC and their mods have seen the problem. Now SC just needs to adjust the numbers and we’ll have far better balance
Just before the update, our clan started a friendly war. With all 3 of my TH12 accounts having no heroes, I reluctantly did 6 electro attacks which were absolute crap. Even dipping on TH11s were hard because SC didn’t balance the game properly. If high level heroes are required to even dip, I can’t imagine how people do storage raids. SC seriously needs to fix the balance between TH levels, it should not require heroes to dip and someone who is lower level should not be able to easily hit up.
DE is full again, just need to wait another day to spend that DE. I am also upgrading dark barracks to unlock ice golems so that I may choose to use them afterwards.
I’m actually using QW barch here but I’m only using barch to get easy loot. If the loot is hard, I use my QW. Even with just 80% of my army camp space, I can get 1 stars easily and float around M3 to get the loot bonus. This is how I farm 2mil/2mil per hour easily. Honestly even after the update, loot is as good or even better than what I am raiding here. That is the most surprising thing about the update