Town Hall 6 offers upgrades across heroes, pets, equipment, buildings, troops, spells, and siege machines. Caps at TH6: Hero Hall 1, Laboratory 4, Pet House 0, Blacksmith 0.
Max Levels for Buildings
There are 15 upgradable buildings and traps at this level. See the table below for max levels and upgrade counts.
| Building | Max Level | Number of Upgrades |
|---|---|---|
| Laboratory | 4 | 1 |
| Army Camp | 6 | 1 |
| Barracks | 8 | 1 |
| Spell Factory | 2 | 1 |
| Clan Castle | 3 | 1 |
| Gold Storage | 10 | 1 |
| Elixir Storage | 10 | 1 |
| Cannon | 7 | 1 |
| Archer Tower | 7 | 1 |
| Mortar | 4 | 1 |
| Air Defense | 4 | 1 |
| Wizard Tower | 3 | 1 |
| Air Sweeper | 2 | 2 |
| Wall | 6 | 1 |
| Giant Bomb | 2 | 1 |
Max Levels for Troops
Troop levels are gated by the Laboratory (max level 4 at Town Hall 6).
There are 5 upgradable troops at this level: Balloon, Giant, Healer, Wall Breaker, and Wizard. See the table below for max levels and upgrade counts.
| Troop | Max Level | Number of Upgrades |
|---|---|---|
| Balloon | 3 | 1 |
| Giant | 3 | 1 |
| Healer | 1 | 1 |
| Wall Breaker | 3 | 1 |
| Wizard | 3 | 1 |
Max Levels for Spells
Spell levels are gated by the Laboratory (max level 4 at Town Hall 6).
The Healing Spell can reach a maximum level of 3 (2 upgrades).
| Spell | Max Level | Number of Upgrades |
|---|---|---|
| Healing Spell | 3 | 2 |
