SinMini TH11 Journal (day 14)
New base design! Got my friend Phoenix who is the creator of The Crows to handmake this base for me. Looks good and can’t wait to try it out on defense, hope it stops those pesky goblin knifers or AQ/GW snipers from easily taking my loot without giving me a shield. I don’t mind losing to a strong army, but losing to a weak army and not getting the shield is infuriating as it sets me up for multiple attacks and massive loot loss.
Just talked about leaving some skulls available on my other account yesterday and today this account just got bit by the same problem. I completed my new walls to lvl9 yesterday and today I had 2.6mil leftover loot after starting my builder. If I had some lvl8 walls left, I would’ve been able to dump that 2mil and I’ll only have 600k gold in my storages. Well, that’s what I get when I don’t practise what I preach.
Started my third elixir storage today, I actually need more gold capacity as it easily overflows right now. But the elixir would be much needed for grand warden when he reaches lvl15 and above.
In retrospect, I think I could’ve finished all gold storages then work on elixir storages before Warden reaches lvl15.

New army comp:

With a 29min training time and packing a punch, this army is able to take down bases with collectors which are inside the base. Just dropping goblins is enough to take out collectors outside the base, so the army is flexible in that regard. This army comp is quite weak on live bases and I don’t recommend you hitting bases with active infernos and eagle
I do feel that this army doesn’t get the 50% as consistently as I’d like, maybe I’ll bring more archers and less goblins. More tinkering before I publish this as a guide
