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Category: General guides

General guides 0

When should I upgrade my townhall?

This is a question I receive frequently: “I am TH a, currently defenses so-and-so, barch lvl whatever, heroes whatever. Is it ok for me to rush to the next TH?” Whenever this question comes up, my answer is usually yes because if you can articulate it that way it means you know what is important to mention and probably know […]

General guides 9

There is no such thing as a “loot bonus” when attacking higher TH levels

Before you read anything I type, read this: https://forum.supercell.com/showthread.php/1363810-Hidden-Update-Town-Hall-Loot-Storage-reduced-on-Defense?p=9142456&viewfull=1#post9142456   See what the Supercell Mod wrote, there is no such thing as a “loot bonus” when a lower TH level attacks a higher TH level. If that were the case, we would see TH7s getting 600-800k from rushed TH10s, but we don’t. In fact, we see TH7s settling for 200-300k […]

General guides 0

General Builder Base Advice

The Builder Base is the second base for you to progress after you reach Town Hall level 4. This is a completely separate base with a few ties to the main base which you were previously playing. However, the advantages are not balanced, progressing in the main base doesn’t help with builder base at all whereas progression in the builder […]

General guides 0

How I farm

I was making an argument in a forum thread, and I think its quite relevant to put it in my blog. The argument is, high league farming is better than lower league collector farming. In which I said, hell no. Here’s what I wrote: 1. When I am free and watching youtube/TV, I start nexting and look for a base […]

General guides 3

How the Loot System works

There are many doubts, misconceptions and misunderstandings about how the loot system works. I hope with this article, you can learn everything you need to know about the loot system and how to best take advantage of this. This is very basic knowledge of the game but it is never talked about in any tutorials within the game, you need […]

General guides 3

The Misconception of Intimidation

I’ve posted this more than a year ago, but realised I never added this to my blog, so here it is. Original text: The Misconception of Intimidation In this post update era, everyone is not safe from being attacked. And no base can currently stop any competent attacker from taking a decent portion of your loot I’ve already noted that, […]

General guides 3

Playing to win, in clash

I’ve been introduced to this book “Playing to Win” by LittleMoon in the forums, and the book completely blew me out of the water. All the valid points the author has made and how I, without even reading the book before, uncannily done many things already written in the book. To be fair, the author quoted a lot of Sun […]

General guides 2

Defense level does not matter

Just going to share my personal experience today. Here’s my defense log: So, due to my strong defenses, a newbie was able to hit me first for 160k/160k without giving me a shield. After that, someone with maxed heroes and all spells came in and wrecked my base for 400k/400k. So in total, I lost 560k over one night. This […]

General guides 3

Determinants of defense

Defense is an intricate thing, and by the developer’s vision, at least 50% of the game. Many players, even 3-4 year long veterans do not understand much about defense and how it works. This is an article to right those misconceptions and teach people how defense really works in Clash of Clans. Note: This article only covers regular MM and […]

General guides 2

Misconceptions of Rushing

People often think wrongly about how is rushing and how it affects gameplay. Arguments against rushing is usually weak, based on old information and based on subjective feelings. In reality, rushing has very clear cut and obvious advantages. Here’s some misconceptions about rushers: 1) Your weak defenses are going to get smashed Truth: No matter how maxed you are in […]