
Barch Guide (How to use Barch)
Time for the long-awaited guide on how to use barch. This is probably one of the commonest questions I get, how I use barch to ensure I maximise loot and […]
Proving that rushing is the right way to play in Clash
Time for the long-awaited guide on how to use barch. This is probably one of the commonest questions I get, how I use barch to ensure I maximise loot and […]
Sorry for the odd timing of this post, I just sit down to think and found a discovery. My usual journal posts will be delayed by one day because of this post. While slowly going through the patch notes of the next update, particularly the new levels, I stumbled across the most significant buff in the next update. While we […]
This is one of the most common questions found in reddit. One of the worst advice people give in this situation is “start over” which is dumb. Even the worst rushed base would reach maxed TH12 faster than starting from scratch. Contrary to what people believe, rushing doesn’t result in slower progress, it is actually the inverse. I would only […]
Making a special post today instead of my usual journal entries. Since TH13 is on the horizon, I would like to make a list of things I wish to happen in TH13 and the justification. TH12 was not an entire failure, there were really good things and concepts introduced in TH12 such as siege machines and the giga tesla which […]
Rushing a TH12 account is crucial because only TH12 can donate and give siege machines. With proper troop upgrades, you can donate a lot of high level troops as well. Making an account like this is highly advantageous for the clan and you have a second account to donate to yourself directly as well, making it very convenient to farm […]
They don’t have a common theme so I’m just going to name the title using the four packs and that might help with the google search algorithm. Time to analyze these new packs. This post will replace today’s journal entry so stay tuned for TinySin’s progress tomorrow. In short, only the middle two packs are anywhere decent, but far from […]
I honestly thought the June update would drop before this CWL finished so that we were restricted in builder potions. But apparently they weren’t ready to release the update so I had another 15 builder potions to use based on this reward. Our team got 3rd place in crystal 2 after being promoted last season. I was a little apprehensive […]
I’m thinking to make a series of posts, maybe once a week? Targeting things that general people don’t understand. This week’s topic will be regarding opportunity cost. Opportunity cost can be stated as the lost value when you make a choice. Whenever you need to make a choice, A or B, you are losing something. If you chose A, you […]
Alright, after more than 3 weeks of tasting this update, I think I can comment on the new changes that occurred with the TH12 update. Source for all the changes: TH12 release notes TH12 full patch notes June 26th Balance Changes June 29th Balance Changes Below is the list of changes, in order of the lists and not by how […]
Just a short guide with lots of pics to show you guys how I choose which base to attack. Also going to show off some of my loot raids Decent […]
Here are my attacks and why I choose to hit these bases. I generally target about 250k for easy collectors and 400k for not so easy ones. Here is my […]
Originally wanted to post this in reddit, but in the end thought that it was a good topic to put in my blog instead. Here’s the link to reddit: Link here Main village (the main goal here is to drastically increase the gap between TH levels, and to make all upgrades meaningful so that there will be very few “useless” upgrades)Main […]
Let me preface it by saying that it is unusual for me to call a nerf to offense, but I think with the recent changes this is sorely needed. With CWL/NDL stats showing that up to 80% of maxed TH11 bases are getting tripled, offense really needs something to reel it back. And we have people saying that “unless it […]
Well, after speculating a ton of changes, the final verdict is out. If you have not seen my post about the buffs I’m hoping, here’s a link: The buffs that TH11 need And the biggest change that occurred is that now infernos will not block heal. There is a more extensive list of changes, but really they’re small. And wtf SC, […]
I actually have this as a draft for 1-2 months now and never finished it because I kept trying to polish it. In light of the new update that will “bring a ton of balancing to TH10 and TH11”, here’s a wishlist of sorts that I have compiled. There is a fundamental problem with the game right now, the problem […]
Well, we have this event right now and I’m going to show you guys that armies I’m using for the event. Its just 10 battles for 100 gems, sounds very easy enough. Again, I felt that the system should be improved. Instead of flat 10 battles for 100 gems, the rewards should be in steps. There should be 3 stars […]