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Category: General guides

General guides 7

Battle boost/spelling champ/brawl brew/intense fence

They don’t have a common theme so I’m just going to name the title using the four packs and that might help with the google search algorithm. Time to analyze these new packs. This post will replace today’s journal entry so stay tuned for TinySin’s progress tomorrow. In short, only the middle two packs are anywhere decent, but far from […]

General guides 2

Day 259, CWL rewards

I honestly thought the June update would drop before this CWL finished so that we were restricted in builder potions. But apparently they weren’t ready to release the update so I had another 15 builder potions to use based on this reward. Our team got 3rd place in crystal 2 after being promoted last season. I was a little apprehensive […]

General guides 4

Day 168, opportunity cost

I’m thinking to make a series of posts, maybe once a week? Targeting things that general people don’t understand. This week’s topic will be regarding opportunity cost. Opportunity cost can be stated as the lost value when you make a choice. Whenever you need to make a choice, A or B, you are losing something. If you chose A, you […]

General guides 0

The balancing changes we need

Originally wanted to post this in reddit, but in the end thought that it was a good topic to put in my blog instead. Here’s the link to reddit: Link here Main village (the main goal here is to drastically increase the gap between TH levels, and to make all upgrades meaningful so that there will be very few “useless” upgrades)Main […]

General guides 0

Queen walk needs a nerf

Let me preface it by saying that it is unusual for me to call a nerf to offense, but I think with the recent changes this is sorely needed. With CWL/NDL stats showing that up to 80% of maxed TH11 bases are getting tripled, offense really needs something to reel it back. And we have people saying that “unless it […]

General guides 0

The balancing changes that really happened

Well, after speculating a ton of changes, the final verdict is out. If you have not seen my post about the buffs I’m hoping, here’s a link: The buffs that TH11 need And the biggest change that occurred is that now infernos will not block heal. There is a more extensive list of changes, but really they’re small. And wtf SC, […]

General guides 3

The buffs that TH11 need

I actually have this as a draft for 1-2 months now and never finished it because I kept trying to polish it. In light of the new update that will “bring a ton of balancing to TH10 and TH11”, here’s a wishlist of sorts that I have compiled. There is a fundamental problem with the game right now, the problem […]

General guides 0


Well, we have this event right now and I’m going to show you guys that armies I’m using for the event. Its just 10 battles for 100 gems, sounds very easy enough. Again, I felt that the system should be improved. Instead of flat 10 battles for 100 gems, the rewards should be in steps. There should be 3 stars […]

General guides 4

My view on engineering

Note: This post does not include how to engineer because the MM constantly changes and I find that anything I write now can be obsolete within a few days. I know its late and its been discussed to death now but being a long time engineer now, I feel that I need to have my input in the matter so […]

General guides 0

Halloween event!

My country actually does not celebrate Halloween and I really am not sure what the big deal is, but at least we got an event for the festivities 🙂 I’m not complaining For the event, we get 2 new temporary troops and need 20 raids to complete the event. At least this time we have 6 days to complete the […]

General guides 5

Loot penalty is a myth

Read the following post: Why can’t people understand the benefit of rushing the main base? From Baron Scarpia, a long time reader here: Is rushing a better and quicker way to reach maxed TH11? Whenever I tell anyone to rush, the first thing that comes out from their mouth is usually “but the loot penalty”. This statement alone tells me […]